About CIG
Topics
The topics of interest include, but are not limited to:- Learning in games
- Neural-based approaches for games
- Co-evolution in games
- Fuzzy-based approaches for games
- Tree search approaches for games
- Player/Opponent modeling
- CI/AI-based game design
- CI/AI-assisted game design
- CI for player affective modeling
- Player experience
- Procedural content generation
- CI/AI for game generation
- Intelligent interactive narrative
- Character development and narrative
- CI/AI for virtual cinematography
- CI for non-player characters
- Multi-agent and multi-strategy learning
- Applications of game theory
- General game playing
- Theoretical or empirical analysis of CI techniques for games
- Comparative studies and game-based benchmarking
Computational and artificial intelligence in (non-inclusively):
- Console and PC games
- Board and card games
- Economic or mathematical games
- Serious games
- Realistic games for simulation or training
- Augmented and mixed-reality games
- Games for mobile platforms
- Imperfect information and non-deterministic games
- Evolutionary games
In addition to regular oral and poster presentations, the conference will include a full program of special sessions, tutorials, workshops, and panel sessions together with keynote talks.