Call for Papers

IEEE Computational Intelligence and Games Conference 2016

20-24 September, 2016, Santorini Island, Greece


Computer games not only offer a killer application for computational intelligence (CI), machine learning and search but also provide a compelling domain where problem solving and decision making meet artifact creation; both of which can be experienced via a highly immersive, complex and rich interaction. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games. The Computational Intelligence and Games (CIG) conference series brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field. The annual IEEE Conference on Computational Intelligence and Games (IEEE CIG) is one of the premier international conferences in the field of computational intelligence and games.


The topics of interest include, but are not limited to:
  • Learning in games                                                                        
  • Neural-based approaches for games
  • Co-evolution in games
  • Fuzzy-based approaches for games
  • Tree search approaches for games
  • Player/Opponent modeling
  • CI/AI-based game design
  • CI/AI-assisted game design
  • CI for player affective modeling
  • Player experience
  • Procedural content generation
  • CI/AI for game generation
  • Intelligent interactive narrative
  • Character development and narrative
  • CI/AI for virtual cinematography
  • CI for non-player characters
  • Multi-agent and multi-strategy learning
  • Applications of game theory
  • General game playing
  • Theoretical or empirical analysis of CI techniques for games
  • Comparative studies and game-based benchmarking
  • Computational and artificial intelligence in (non-inclusive list):
    • Console and PC games
    • Board and card games
    • Economic or mathematical games
    • Serious games
    • Realistic games for simulation or training
    • Augmented and mixed-reality games
    • Games for mobile platforms
    • Imperfect information and non-deterministic games
    • Evolutionary games

In addition to regular oral and poster presentations, the conference will include a full program of special sessions, tutorials, and panel sessions together with keynote talks.

Paper submission types

Full papers: Full papers should be submitted by April 15, 2016 May 2. Full papers have an 8 page limit, and should constitute a technical or empirical contribution to CI/AI in games and be accompanied by an appropriate evaluation of the work. In addition to regular paper submissions the conference offers three alternative types of paper submission: competition, vision and demo papers.

Competition papers: These are regular papers (up to 8 pages) that describe one or more entries to the competitions that are running at this year's CIG. Competition papers need to include evaluation of the contribution, including (if possible) results on the same benchmark as that used by the competition, and comparison to other competition entries. Because the problem domain is well-known, these papers can be reviewed faster than regular papers. The same quality standards will apply to competition papers as to regular papers. Competition papers should be submitted by May 31, 2016.

Vision papers: These are regular papers (up to 8 pages) describing a vision for the future of the field of computational intelligence and games or some part of it. These papers need to be based on existing literature, be well-written and well argued. In cases where a paper describes a particular technique or domain, the paper should include a survey of that field; all papers should include extensive bibliographies. Papers should not revolve around any particular set of experiments, and need not contain any new empirical results, but are encouraged to outline ambitious future work. The quality standards applied to vision papers are at least as high as for other conference papers. Vision papers should be submitted by May 31, 2016.

Demos: Demo submissions should be in the form of a 2-page extended abstract. The submission needs to accompany a demonstration of CI in games. The demo event of IEEE CIG 2016 will showcase the latest CI/AI tools, techniques, and systems created for games by academic or industrial research groups. Demos should be submitted by May 31, 2016.

Author guidelines: All paper submissions should follow the recommended IEEE conference author guidelines.

Important Dates

March 1, 2016: Tutorials/Panels/Special Sessions proposals

March 15, 2016: Notification of Tutorials/Panels/Special Sessions acceptance

April 15, 2016 May 2: Paper submission

May 15, 2016May 31st: Notification of paper acceptance

May 31, 2016: Competition/Vision/Demo submission deadline

June 15, 2016: Camera-ready paper submission deadline

July 1, 2016: Early bird (and author) registration deadline

September 20, 2016: IEEE CIG conference kick-off